摘要:文章主要研究AR技术应用于 3D 互动科普读物,通过依托动漫网游等新兴文化领域元素,采用 AR( 增强实现)技术,将计 算机生成的虚拟物体或其他信息叠加到真实场景中,从而实现对现实的“增强”,运用到文化科普读物、学习卡片及儿童卡片等文化产 品中.
注:因版权方要求,不能公开全文,如需全文,请咨询杂志社
热门期刊服务
Neural Regeneration Research Journal of Rare Earths Rare Metals Earthquake Engineering and Engineering Vibration Cell Research Journal of Integrative Agriculture Hepatobiliary Pancreatic Diseases International Hepatobiliary Pancreatic Diseases International Journal of Earth Science Acta Metallurgica Sinica Science China Earth Sciences Chinese Journal of Cancer Research